Some of the expansions have given us stuff that seemed cool but ended up sucking, and other times we have seen some cards come out that are so absurdly overpowered it feels like everyone uses them in the same strategy resulting in most matches being really boring--"Oh, another Zoolock." The thing I like so far about, "Mean Streets of Gadgetzan," is it supplies enough card with unique effects that I could see a number of strategies forming once the game has been out more than the week-ish folk have been playing with the new cards. Plus, if anything else it finally allowed me to build a decent Rogue deck--which is a miracle considering that is the character I am by far the worst at playing.
|The "Boss," Legendary Cards for the expansion.|
Oh, and if you're a player of, "Hearthstone," and wondering about the Rogue deck I made which works pretty well (get ready for jargon non-players): It is one that emphasizes how certain cards can summon the Jade Giants and tries to mill the opponent at the same time. Basically I try to draw as many cards as possible with the Coldlight Oracle and cards that put him back in deck whilst also summoning Jade Giants to smack around the enemy. The Jade Giants help stop enemy minions whenever I lack a Sap or Vanish card and can sometimes even defeat the enemy hero before I mill them to the point of fatigue. It's really annoying to my opponent and oh-so-satisfying for me.