When discussing team-based shooting games it is basically mandatory you mention, "Team Fortress/Team Fortress 2," because for more than a decade that series has dominated the landscape (and of course there are still hardcore fans of the various, "Quake," games and their arena-style fights but that's a pretty niche group at this point). TF and TF2 deserve discussion because their perfect balancing act of character classes made the game a well-oiled machine of perfection. No one else has been able to have such as variety of characters and classes and make it work without one choice being too overpowered and another being too weak, etc. Well, until now with, "Overwatch."
So Many People
Exhausted of flying high in the sky and firing rockets at people as Pharah? Turn into a huge Knight named Reinhardt and run around smacking people with your hammer. Want to be able to attack enemies but still heal your team? Play Lucio and rollerblade on walls whilst patching-up your fellow players. And it continues just like that, play a robot named Bastion who can transform into a turret and mow-down everyone, become a talking Gorilla (good ol' Winston) who can leap long distances, or if you're overwhelmed by these exotic players just play Soldier 76 who can run fast, heal himself, and has a good rate-of-fire with his gun(so basically if you're most at home with, "Call of Duty," he's your guy).
|He's probably the least interesting character, but he's still a fine choice.
Wait, That's It for Modes?
The most amazing thing however is that, "Overwatch," is still so good that even with these lack of modes, you're having so much fun it actually almost feels okay that your options are so limited. Everyone is having a such a great time it is almost forgivable that game-modes are so lacking. Plus, considering how the game just added the support-sniper character Ana and plans to add more people to play as, I imagine they of course are planning to introduce other modes--they would be crazy not to do such a thing. Oh, and everyone makes fun of the, "Play of the Game," at the end of matches, but I don't mind it much so that's all I've got to say about that.
A Rollicking Good Time
except that people take it much more seriously because they want to have the bragging rights of being one of the top players in the world. Even if I unlock the competitive-level I'll probably stick with the regular mode, because I like the relatively relaxed and peppy nature of everyone playing. Everyone is just having fun and not super-worried about winning or losing, it is nice considering how lots of team-shooters can have people who are waaayyy too into it.
Blizzard has done it again with, "Overwatch." The, "it," in this case being making a great game and then raking in the money when everyone buys it because it is so good. The lack of modes is a startling omission in a game that otherwise feels carefully perfected, but over time I imagine that will be corrected. As it stands now though, "Overwatch," is a rollicking good time that will bring hours of enjoyment to anyone who plays it.
4.5 out of 5 stars (although with more modes it will easily achieve that extra half-star).
Note: Blizzard normally doesn't release games on consoles but did in fact do so for, "Overwatch," so I've been playing it on my Playstation 4.