The game is extremely violent with only the fact the graphics are purposely dated in appearance keeping things from being too hard to stomach. As your mysterious unnamed character rips through foes with knives, bats, and all kinds of guns the game gets a bit meta and talks about how the violence is arguably pointless and maybe just because, it asks, "Do you like hurting people?" The fact your character can easily die results in each level being a bit tricky, requiring fast reflexes and memorization due to constant failure, turning levels into weird little puzzles of death and destruction. It would be nothing but a cynical and dark game--albeit a fun one with a great soundtrack--were it not for its one and only sweet element that sticks out in my mind.
|Fanart of the rescue scene in the game.
As the game jumps forward to various dates with other phone calls you actually see Jacket and this woman making a little life. She gets clean of drugs after crashing on his couch, relaxes in the tub, cleans the dingy apartment up, and watches television. She goes out sometimes and gets groceries it appears. They get another twin bed near Jacket's bed and they sleep by other but seem to be in a platonic relationship of sorts where Jacket saved her--for some reason we never really learn--and helped her turn her life around in some fashion.
|They live together but it seems to not be exactly romantic so much as a close friendship.
There is an epilogue with a biker that attempts to provide some answers, but things are still pretty vague as the game ends. It starts bloody and nasty then ends that way, with only a brief hint of happiness in the middle that is abruptly snatched away. Something about Jacket and the unnamed woman sticks with me as the soft and gentle nature of it stands out starkly amongst all the rest of the violence.
|More fanart imagining Jacket and the Girl