Now then, this is a game that can take hours upon hours to accomplish, and I have not even completed the first of the three acts that those who bought the game now can already dive into. Therefore, my opinions are by no means a big, comprehensive review. That said, I have enjoyed enough of a chunk of the game to know I really like it. I first started out as one of the premade, "Origin," characters who have their own special quests (and whatever ones you don't play as you can meet in the game). She was an elf with a , "I need revenge," back-story and I got the hang of the controls while I was her, but found the whole, "Angry and quiet badass," routine of the character a little meh. Following two hours as her I decided to play the surreal undead character, Fane, and have not regretted re-rolling as someone else in the slightest.
Fighting in, "Divnity: Original Sin 2," is turn-based and that is good because so many different things can be happening at once you need to go slow and carefully plot your actions. When a fight breaks out the mixture of spells, environmental hazards, armors, weaponry, and the like can make the smallest quarrel feel like an extended slog. You have to flip-through various menus as you try to anticipate and react to a wide array of enemy actions and while there is a fun tactical element to fighting, so many dynamics are happening at once it can be bewildering--especially when you think you've got it all figured out only for everything to suddenly go wrong as fire erupts everywhere, your enemy uses a potion to heal themselves, and your entire party ends-up burnt to a crisp (seriously, fire-related spells and tools are used a lot in this game). I would rather just be chatting with all the cool characters and walking around the beautiful landscapes, but, "DOS2," just loves to throw you into trouble and laughs as you struggle to figure out all the elements of the fight to avoid a gruesome end.
|Fire, poison, and menus everywhere?
It must mean there is combat going on.