Being a parent is hard oftentimes. I have written extensively about the difficulties of raising one (and now two) children. That said, I have discussed how much fun and joy it brings me, too. Kenneth Shepard over at Kotaku has a review of the new game, "Pragmata," and observes it feels both like a throwback and revolutionary in the way it tackles caring for a kid. Games like, "The Last of Us," or the latter, "God of War," titles often treat having a youth in your care (genetically related or not) as a miserable burden. However, in, "Pragmata," you play a space marine named Hugh who goes to a moon base and stumbles upon a friendly anroid with the personality of a little girl. Using the initials in her name (it has lots of numbers too) they settle on the name Diane. Hugh and Diane proceed to fight the hostile robots together while high-fiving, chatting, and getting along swimmingly. It is, "Dad game," as some have observed, with the, "Dad," actually pleased to assume a parental role.
I played the demo for, "Pragmata," a couple of weeks ago, and found its mix of puzzles and shooting at robots to be great fun. I also noticed the chirpy rapport between Hugh and Diana felt oddly refreshing in an era of games where even teammates/friends in games seem to despise each other and would rather rip into a squadmate/child than say anything encouraging. Plus, the game is good! Austin Manchester at Polygon says how, "Pragmata shoots for the moon and sticks the landing," and Hayes Madsen of RPG Site observes, "Pragmata is a game instilled with an infectious kind of energy that grabs hold early on and never lets go, through both its ingenious combat system and surprisingly lovable and emotionally resonant main duo – the same kind of energy you might find in the best Pixar films." High praise, for sure.
Look, I don't demand my entertainment always be happy and peppy. There is a place for games that are sad, serious, and make you ponder the weight of existence. That said, knowing a new release like, "Pragmata," can serve as a bit of a palate cleanser of joy between the usual main courses of, "Super serious and dramatic," games is nice. Kids can be hard, but they are capable of bringing you more happiness than you imagined possible. Games can be dark and grim, but also have a bit of pep in their step and make you smile on occasion, too. Long story short, between the demo being great and all these glowing reviews, I am going to make it a priority to play the full game of, "Pragmata," in the near future!
"Pragmata," Releases on April 17th, 2026



No comments:
Post a Comment