Thursday, January 15, 2026

You Won't Fool Me Again, Peter Molyneux

Peter Molyneux made some great games. Then he made some good games. Later on, he made some really mediocre games. The one common thread with these games was how he would always overpromise and underdeliver. Molyneux would discuss how his games would let you plant a tree and years later come back to a forest, let you buy virtual real estate to become real-life rich(which stunk of being like NFTs), and so forth. I did love some of his games despite their flaws with the, "Fable," series and the two, "Black and White," games holding a special place in my heart. That said, Molyneux is a big dreamer who refuses to acknowledge that sometimes we've gotta wake up to some degree. Perhaps Molyneux has realized something, as he has announced his studio's upcoming game, "Masters of Albion," is his last.

"It's the culmination of my life's work," Molyneux has declared, adding his new game will, "...reimagine the god game for today." This is because, as you play, "Master's of Albion," you will grow a town and as RPS discusses, "There are a couple of ways to play. Firstly, you can be a floating god hand - casting spells, plonking down buildings, lobbing boulders, and godhandling the townsfolk Black & White-style. Secondly, you can possess NPCs to run around in their shoes, fight buglins of various kinds, craft gear, and raid dungeons. There’s a day-night cycle, with waves of monsters emerging after dark to assault your settlements." That sounds fun enough if it actually works and doesn't get bogged down in Molyneux's predilection for outlandish promises. He has declared, "It’s a totally unique game that we hope will delight players, a game that brings God Games into the modern gaming landscape and puts the genre firmly back on the map.” I want to believe you, Peter, but so often you've let us down with the guarantee of a game that will amaze, and instead it is merely decently fun or a huge misfire. Perhaps Molyneux can finally redeem himself, but I'm not going to plan on, "Masters of Albion," delivering on all or even most of its promises.

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