Monday, June 18, 2018
Jurassic World: Evolution--Impressions Some Hours In
As much as I enjoyed, "Operation Genesis," the graphics could be lacking and the dinosaurs looked awfully basic. As long as this new game managed to be a solid park-building sim and remembered the main reason we're all here--dinosaurs--it should be fun, right? Well, having played a good deal of hours of, "Evolution," I can say from what I've seen so far it is a really exciting game only occasionally bogged-down by annoying and somewhat unneeded micro-management.
To keep guests further sated I've built gift shops, fast food buildings, t-shirt stores, and of course deluxe hotels to encourage greater park attendance. Plus, putting down some emergency shelters in case of a Dino-escape happens helps put people at ease too. The guests actually aren't really a focus in the game, however. You can't click on them or anything, they are just various clumps of people who you look at genralized stats about to know where to place some shopping. Guests are just a means to an end in this game, honestly, and that end is more and more incredible Dinosaurs.
When, "Jurassic World: Evolution," gets caught-up in duller details it makes me testy. For example: the park needs to be powered, which requires constantly laying down power lines, substations, and keeping your power stations going. It becomes an annoying mini-game of figuring out where you can place lines and such to keep things functioning. Once everything is working you then have to send expeditions out for fossils, examine those fossils in the lab to unlock dinosaurs, and otherwise click around a lot of screens just to be able to breed a damn Dinosaur. Then, you can tweak Dinos genes in interesting ways, but if you want to do that you need to research everything--another screen--and you maybe are too busy to research gene modifications because you're trying to develop the ability to treat some new disease making all your creatures sick, but you lack a medication, and once you finally have a cure you have to click each Dinosaur one at a time for your rangers to shoot treatment darts at--unless you upgrade your ranger station to allow more items on their, "to-do list." But wait, that requires extra power, which brings us all the back to that pain in the ass power station we need to keep functional! All I wanted to do was enjoy hatching some new Dinosaurs, but sometimes the game clearly gets in its own way in regards to it best feature.
During the time I've spent playing, "Jurassic World: Evolution," on my PlayStation 4 I've unlocked various islands, bred exotic dinosaurs, and tried to come up with the perfect way to connect a monorail track, to name a few activities. I have had a great deal of fun without a doubt. I also have at times felt like I was doing tedious busy-work or been perturbed at design decisions that make things unnecessarily complicated and which could otherwise be pretty simple. That said, "Jurassic World: Evolution," is a gorgeous game full of exciting moments that only are occasionally tempered bydull bits here-and-there. A few flaws don't ruin an otherwise delightful time, and I'd recommend trying this game out for sure!
4.5 out of 5 stars.
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