Showing posts with label Joshua Williamson. Show all posts
Showing posts with label Joshua Williamson. Show all posts

Friday, October 4, 2024

The, "DC All-In Special," #1 is a Promising and Creative Start of a New Venture

DC is launching their, "All-In," Initiative which involves the standard DC Universe and an alternate one (the Absolute one) somewhat co-existing and (one assumes) eventually overlapping in some fashion. It's a bit like the original or new Ultimate Universe Marvel is doing, in other words. This new, "DC All-In Special," #1 is a one-shot that kicks everything off...and it actually does so in a clever way.

There is a lot of artistic creativity in this special that makes a big commercial endeavor actually feel almost a bit quirky--and I like that. You see, this is a flipbook that tells the same story from vastly different viewpoints and uses that format for all kinds of intriguing ways to tell a surreal story. We see things from the perspective of the heroes on the main DC Earth as they expand the Justice League--and Booster Gold is there as everything goes wrong with  Daniel Sampere providing some solid art. 

We also witness Darkseid getting up to a bunch of evil stuff and enacting a master plan...with Booster Gold yet again there from a slightly different metaphorical angle as everything goes wrong (the man can't catch a break in this comic). I liked seeing an alternate take of the same yarn and the Wes Craig artwork on the, "Evil," side is especially impressive--as others have observed. I give props to writers Joshua Williamson and Scott Snyder for their creative use of the comic-book format and using that to give us two stories that end up uniting beautifully as one twisted tale.

The, "DC All-in Special," #1 is much more experimental than I expected for a random one-shot that launches a new line of stories (and a whole new Universe of heroes). This gives me some optimism for the upcoming Absolute titles--I was thinking of at least trying their first issues and definitely plan to do so now--and makes me curious about what will be happening in some of the, "Main," DC books as well like the upcoming, "New Gods," series. Color me pleasantly shocked at how good this was. I tip my hat to DC for getting me excited about all the other things coming down the pipeline for, "All-In."

5 out of 5 Stars.

Wednesday, October 2, 2024

"Superman: Supercorp," Has Some Twisty Mysteries!

My friend, Brian, has been recommending various, "Superman," comics I should read over the months after taking offense (jokingly, he wasn't legit angry) at my saying that most Superman stories are boring. He was 100% right that the recent, "Warworld Saga," was a fantastic read when collected in a big paperback. Somewhat following after that is, "Superman: Supercorp," which collects the first five issues of the new, "Superman," series that launched out of the recent, "Dawn of DC," line. I read this collection written by Joshua Williamson with art by Jamal Campbell and really enjoyed it.

I missed on paperback between this and, "Warworld," Brian told me, which explains why at the start of this comic why Lex Luthor is now in jail and has assigned his whole corporation to, "Help," Superman. Luthor, obviously, has some ulterior motive, but for now appears interested in helping Superman continue to keep Metropolis safe while also hoping Supes helps fight off some of Luthor's old foes who have crawled out of the woodwork with him imprisoned.

Between an attack by the villain Parasite that takes an intriguing sci-fi and microscopic turn and a subplot about Luthor having once supposedly been a hero in Metropolis that another notable reporter took great pains to bury any news of, a lot of mysterious stuff is happening in, "Supercorp." There are some delightfully funny elements too, with Jimmy Olsen doing his thing where he always gets into various fiascos, in this case ending up dating one of Superman's villains (she's trying to be less evil though these days). I had a good time with, "Superman: Supercorp," and have already asked my friend Brian what collections I need to seek out in order to keep reading this fun story!

5 out of 5 Stars.

Wednesday, April 27, 2022

"The Death of the Justice League," Gives Us That and Little Else

Death in comics means basically nothing (at least in hero-focused stuff). When a character dies the odds are they'll be back. It might take less than even a year or decades, but they return. The saying used to go that nobody stays dead besides, "Bucky, Jason Todd, and Uncle Ben." Then they brought Jason Todd back as the Red Hood, Bucky came back as the Winter Soldier (and Captain America for a time). Uncle Ben remains dead, but seeing as how an alternate-universe version of Gwen Stacy now is a big thing and folks thought she would have to stay dead...who knows about some multiversal Uncle Ben appearing someday? My point is that death in comics is impermanent but if you make that death seem like it matters at least then the death itself can result in some good drama. Should killing your character/s produce some good storytelling, go ahead and do it even though we all know they'll be returning before too long. This leads me to ask, how could a comic about killing a bunch of the Justice League in, "Justice League," #75 feel underwhelming of all things?

I've not been reading the main, "Justice League," comic much, but have been following general summaries of the story and was dipping my toe into the, "Justice League Incarnate," that the main team encounters and works with this issue. Basically, a Darkness is sweeping the Universe and it seems like this is the kind of challenge that can't be beaten. Everyone teams up (the JL, JLI, and other characters who got pulled into the fight such as Black Adam) and a man known as Pariah appears and causes all kinds of trouble along with the Darkness as a bunch of the OG Justice League die. Some get smashed, others are instantly disintegrated, it is supposed to be dramatic, but it is less of a big deal itself than ending with the cliffhanger of, "Read Dark Crisis to see what happens next!"

Joshua Williamson is a skilled writer and Rafa Sandoval is an amazing artist. However, they have the unenviable task of taking an issue that is in some ways a big climax of storylines but has to set up an event, and this results in this feeling a bit like the ending half of one story and the beginning half of another instead of its own dramatic thing. I mean, a big chunk of the Justice League is dead, in the main DC continuity! That should be wild! Remember when other comic characters have died how it made National news? This wiping out of a whole bunch of major characters has barely registered a pulse among the media or readers. That's not for lack of Sandoval's stellar art either. He illustrates the heroes fighting the Darkness and those under its control gorgeously. The comic is basically one massive fight scene and thanks to Sandoval it is a stupendous one. 

I'm going to guess all or most of these heroes will return during or after, "Dark Crisis." I may be wrong, but I could see that happening--which is fine! As I said, superhero deaths happen as often as the common cold in comic-books. Still, I just wish this felt more like its own dramatic occurrence as opposed to a mix of a blasé ending merged with an attempt to start an event with a, "Shocking," number of deaths.

2.5 out of 5 stars overall (the art is worthy of 5 out of 5 stars, however).

Thursday, March 31, 2022

"Rogues," #1 is a Fantastic Start to a Crime Caper Yarn

The Flash has a fun gallery of assorted villains. "Rogues," imagines if they were aged up to being near retirement age and trying to live relatively normal lives but failing at it. Mainly through the eyes of Captain Cold, we witness some worn-down villains hoping to pull one last, incredibly dangerous score (hint: it involves stealing from Gorilla Grodd). It's an equally dreary and funny read thanks to some stellar writing by Joshua Williamson and sharp artwork by Leomacs. The Rogues look suitably worn-down and exhausted by life, but when powers or weapons get used they fill the page majestically with fiery explosions or icy freeze-rays.

"Rogues," asks what happens to villains when they get old and are stuck as failures instead of dying in a blaze of glory or fulfilling a master plan. It then sets a fun heist in motion, gathering a uniquely skilled and desperate team who will undoubtedly face a lot of challenges in the remaining three issues of this four-issue prestige-sized series. The big pages really let the story and artwork breathe wonderfully, sprawling out across the oversized comic in a manner that pleased the eye. It's good stuff.

I had a fantastic time reading the debut issue of, "Rogues," and look forward to seeing just how wrong their last attempted heist might go. I'd give this great first issue...

5 out of 5 stars.