Monday, August 29, 2016
"Titanfall 2" Tech-Test Impressions
The main, "Hook," to the, "Titanfall," series is the interesting mixture of play-styles the game contains and how they mesh together. You start out a match as a pilot and have the ability to move extremely fast and in a manner that I would describe as absurdly nimble--at least once you get a hang of movement. You can slide around with great speed, run on walls, and (if you pick the skill) use a grappling hook to swing around as well. It feels overwhelming at first, as players hop and skip about, but before too long I was pulling-off crazy maneuvers like the best of them. The other way of playing that makes things even more interesting is the inclusion of huge piloted mechs called, "Titans." Called down by players, you can get inside your suit of destruction and suddenly go from a small and quick-moving human to a hulking piece of machinery that doesn't gracefully run so much as stomp around and crush all below. It's all good however, because the ability of humans to dart about and fire guns that hurt titans keeps things from feeling too one-sided. Also, you can actually hop out of your titan and have it follow you around and protect you whilst you take advantage of your out-of-mech speed. I personally loved being able to have my huge robotic sidekick distract enemies and draw their fire whilst I sniped them off from a nearby hiding-place.
making the sequel look awful compared to the first game. Maybe the difference is how I am new to the series? After all, another person who never played the original game loved what they saw as much as I did.
All-in-all, the free tech test was of high enough quality it has got me excited for the official release of, "Titanfall 2," and showed the developers how things should function when the game comes out. I'd say that means the two weekends were a success.