Alex Ross is a modern master of the comic art form. He's incredible, full stop. If Marvel Dimensions were advertised more as being just a collection of cool Alex Ross art, as opposed to telling a story, that might have been better. I say that as Ross wrote and illustrated this big hardcover story about the Marvel heroes going up against alternate-universe evil versions. It is beautiful and has some creative design elements, but the plot left me bored. I mean, when the story actually seems to be getting going, everything just kind of ends! It has been a while since some elements of a comic/graphic novel have impressed me so much while other aspects drastically underwhelmed me, I'll tell you that much.
The book opens by spending about a third of its pages running through the origins of a bunch of Marvel characters. Do we need two-page spreads breaking-down tales even casual comic readers are aware of? I mean, if this book is geared more towards newbies, fine, but a ton of space is spent retelling what many of us know...that said, it looks so darn good. Eventually it is revealed the narrator is a character Ross seems quite fond of, Machine Man/Aaron Stack (a different one than, "Earth X," which Ross also illustrated years ago and did a stellar job on). We learn from Stack about all the different possible universes, and now, halfway through the book, something thematically interesting finally happens: A small comic-book inserted within, "Marvel Dimensions," is revealed to us. A literal physical comic that readers now flip through to learn about the alternate/evil version of Marvel's heroes. They come from the, "In-Verse," and Ross' art style shifts from painterly to an intriguing, sketchy style. The story starts picking up speed, thank God.
The comic-within-a-comic is quite clever and reminds me of something Chris Ware or Michael DeForge would do (and have done). After flipping it, we watch as those corrupted/twisted heroes come to fight iterations of Marvel's heroes we know. The book segues into epic fight scenes, seems to finally be getting going, hits a Multiverse-threatening climax...and ends. We go from speeding down a metaphorical story-highway to some whiplash-inducing slamming on the brakes. It almost feels like Ross hit his page count and decided to stop right there--which makes me wonder if spending 1/3 of the book reviewing a bunch of superheroes' origins could have been perhaps skipped/slimmed down a bit so as to allow the more creative aspects of the story to breathe? Again, even those boring segments are beautiful, but there is something incredibly discouraging about a story that needs 50% of a book to get to the actual point and which abruptly ends when readers are finally getting invested in the narrative.
"Marvel Dimensions," as a showcase of the art of Alex Ross, is wonderful. As an experiment in the comic form, it is clever. As an actual comic-book story, it is incredibly frustrating. When you take this book as a whole, you don't end up with a masterpiece or a mess. This is something that anyone new to comics should like, and Alex Ross diehards will surely have fondness towards this book as well. I'd think years from now this will be a little footnote in Ross' oeuvre. Not a hit or a fiasco, just a perfectly competent example of his incredible art skills. Perhaps he should let someone else do the plotting for his next project, however.
3 out of 5 Stars.















